Speaking to him again after saving his life will also reward the player Creighton's armor set. Should they help kill Pate, Creighton will thank the player and reward him/her with a key to his hideout down below. Pate asks for the player's assistance, though the player now actually has a choice between who to kill. He is soon startled by the appearance of the player character upon regaining his composure, he states that Pate lives in Brightstone Cove and plans to head over there and pay him back for his betrayal, all the while sneering under his breath.Ĭreighton is encountered for the final time in Brightstone Cove, where he'll be engaged in battle with Pate. Creighton thusly warns the player of Pate's intentions, while also expressing his own desire to kill Pate himself.Ĭreighton may be encountered a second time, now residing close to the entrance to the Shade Woods, sadistically muttering to himself over his plans to kill Pate.
While Pate initially puts himself forward as an ally to the player, Creighton proclaims that he is in fact highly dangerous, and likes to use deceit as a method for luring unsuspecting adventurers into a false sense of friendship before ultimately betraying them. He states he accidentally locked himself up with the very trap he had set in his attempts to capture and kill Mild-Mannered Pate, another NPC the player will have most likely encountered prior to Creighton. Dark Souls IIĬreighton first makes himself known in Huntsmans Copse, locked inside an undead cell. He appears to have a rivalry of sorts with Mild-Mannered Pate, whom he believes wronged him in the past, and now aims to hunt him down and kill him.
One of many NPCs the player may encounter throughout Dark Souls II, Creighton is a fellow adventurer, though one that is portrayed as being rather brutish and possibly even psychotic.